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If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. Want to use this in Bitrise? Below are a few examples of common commands. For further assistance, use the --help option on any command. Using no options will lead to all attachments being exported into the output directory. The --test-status option can allow for whitelisting only screenshots from tests that have a status that matches at least one of the provided status strings.

The --activity-type option allows for whitelisting screenshots whose activity type matches at least one of the provided activity type strings. Note that when an activity type string is provided which doesn't have a reverse-DNS style domain, it is assumed to be of com. Export all attachments in the xcresult that conform to either the public. The screenshots command, for example, is actually just the attachments command operating a whitelist for public. Other common types in xcresults are public.

Read this Apple documentation for a list of publicly documented UTIs. Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

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xcode command line tool add framework

Swift Makefile. Swift Branch: master. Find file. Sign in Sign up. Go back. Launching Xcode If nothing happens, download Xcode and try again. Latest commit Fetching latest commit…. You signed in with another tab or window.

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Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. In this case it will be your build folder. Say if the lib was bundled within a framework. The above worked for me. Learn more.

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Asked 5 years, 2 months ago. Active 1 year, 1 month ago. Viewed 6k times. One of the two will be used. Which one is undefined. Bouke Bouke 9, 5 5 gold badges 44 44 silver badges 82 82 bronze badges.

While similar, the answer in stackoverflow. Did you check this? IAmDav I did already see that question. Note that the error message is different: Reason: no suitable image found.

Building from the Command Line with Xcode FAQ

Did find:. Here are the SO question with exact error message as in your case: stackoverflow. I've worked around this by including the source files in my project.I am new to swift and xcode and I'm looking for instructions on how to unit test code on a command line application.

I've tried to build one myself but the compiler is giving me link errors that I can't debug. If there is some tutorial I couldn't find on google please point me to it - but most of the documentation out there is for learning swift via playgrounds - but I'd like to learn using unittesting and code katas.

Whenever I build I always get linker errors. Also no sort of code detection works like autocomplete for the classes I write. Could you explain why it's not possible to define unit tests for the original target?

It works if you define a second framework target, but XCode won't let you define unit tests for the target that gets created by default for the tool. Yes, you can add the unit testing bundle, but it won't let you set Target to be Tested. So, you won't be able to call into your main target as far as I can tell. I'm not sure what that bundle is good for without a test target. But if you add as in your first examplea second target and select Framework.

Then, you'll be able to add the framework under Target to be Tested and you'll be able to call into it. I'm new to testing inside of XCode, so maybe I'm just doing something stupid. But I struggled for a while because my unit tests were throwing linker errors because the test target wasn't set. A command line tool typically does not use a GUI framework and thus the test machinery is unable to load your bundle into that tool.

How do I unittest a command line application?

However, you can test without an app target. This works well for most but there are some gotchas. The standard workaround for that is to add a dummy test target app to your project. Thanks for this explanation, but I am still a little confused. That's how I wound up here on the forums. But when I added a framework and moved my code there, I was able to set the target and test against it.

If you intend to eventually put the code in a framework, then creating a framework target is the right answer. That is:.Write code using a professional editor with advanced code completion, code folding, syntax highlighting, and message bubbles that display warning, errors, and other context-sensitive information inline with your code.

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xcode command line tool add framework

Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. Is there a script I can run that will set-up my environment to support building from the command line?

xcode command line tool add framework

So, try xcode-select --install and if that does not work download as described below. In early February xcode-select --install has been reporting that "Can't install the software because it is not currently available from the Software Update server". In late February the command started only displaying help. The solution is to download directly, see "Separate Download" below. With Xcode 5.

This requires signing in with a developer account. OS X For earlier versions, continue to use the in-app download in Xcode. Running the command in terminal produces the following GUI:. Xcode includes a new "Downloads" preference pane to install optional components such as command line tools, and previous iOS Simulators.

To open this pane click the "Xcode" button in the top left of the screen near the Apple logo, then click "Preferences", then click "Downloads". Xcode 5. Xcode 4. Go to developer.

In the pane on the left, search for "command line tools" and choose the package appropriate to your version of OS X. Requires Mac OS X If you take a look into "Console" while trying to pull the Command Line Tools, you will find out that there is actually an "unofficial" link to the Mountain Lion Command Line Tools! Free accounts have access to everything except prerelease software and full OS installs. In particular, the command-line tools packages that coincide with the release of Xcode 4.

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Unlike log files, deep-linking Web pages, and the Xcode Preferences window, this page also links to lots of other useful downloads for free and paid developers alike, including everything else that has been unbundled from Xcode audio tools, accessibility tools, etc.

You can download current stable and beta Xcode Tools. It does not need device verification. Xcode Xcode 9. Instead of installing the "official" build of the command line tools from Apple, you can also install Kenneth's build from here:.

If you want to use the version of tools provided in XCode itself you can use xcrun e. From the help at the bottom of the download preference pane:.The Command Line Tools Package is a small self-contained package available for download separately from Xcode and that allows you to do command line development in macOS.

In macOS Use any of the following methods to install command-line tools on your system:. If Xcode is installed on your machine, then there is no need to install them. Xcode comes bundled with all your command-line tools.

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Use it to invoke any tool within Xcode from the command line as shown in Listing 1. You can install the Command Line Tools package by running the xcode-select --install command. Xcode includes all of the command-line tools. If it is installed on your system, remove it to uninstall the command-line tools. To find out what version of Xcode is being used by your tools, run the following command in Terminal:.

It operates on one or more targets contained in your project, or a scheme contained in your project or workspace. See below for various xcodebuild usage. Be sure to navigate to the directory containing your project or workspace in Terminal before running any of the following commands. To list all targets, build configurations, and schemes used in your project, run the following command in Terminal:. See Xcode Help's Build configuration file reference for more information about xcconfig files.

See Xcode Help's Build setting reference for more information about these build settings. In Xcode, the Configurations section of your project's Info pane provides a pop-up menu, which sets the default configuration to be used by xcodebuild when building a target.

Use this pop-up menu to select a default build configuration for xcodebuild as seen in Figure 2. To build unit tests without running them from the command line, execute the following command in Terminal:. To run unit tests without building them from the command line, execute any of the following command in Terminal:. The test action requires specifying a scheme and a destination.

The -workspace option allows you to specify the name of your workspace. Use this option when your scheme is contained in an Xcode workspace. The -project option allows you to specify the name of your Xcode project. Use this option when your scheme is contained in an Xcode project. It is required when there are multiple Xcode projects in the same directory and optional, otherwise. The -destination option allows you to specify a destination for your unit tests.

The -only-testing and -skip-testing options, which are optional, allow you to run only a specific test and to skip a test, respectively. TestTargetwhich is required, is the name of the test bundle. TestClass and TestMethodwhich are both optional, respectively represent the name of the class and the name of the method to be tested. For macOS apps, destinationspecifier supports the platform and arch keys as seen in Table 1.

Both keys are required for running your unit tests in macOS. For iOS and tvOS apps, destinationspecifier supports the platform, name, and id keys as seen in Table 2. The name and id keys are intergeably used with platform, which is a required key as seen in Listing 11 and Listing By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

The dark mode beta is finally here. Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I've built a command-line utility Foundation tool in Xcode, using Cocoa. The tool makes use of a 3rd party framework. If I run the app from Finder, it can't find the library because it's looking in. Can I statically link in the 3rd party framework?

If you have access to the framework source code, you can compile a static library and statically link it to your application or include the source in your application target directly. If you don't have the source code or you don't want to statically link the library for some reason, there are two remaining options:. Build an application bundle as if you were building a GUI app with your command-line utility as the app bundle's executable i.

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You can then copy the 3rd party framework to the app bundle's frameworks directory. You can then put the app bundle anywhere you want and create a symbolic link to the command line utility. Option 1 is definitely the more accepted approach, but I've used option 2 when there was a valid reason. You can find more information on building, linking, and installing frameworks in Apple's Frameworks Programming Guide.

Another way, if you have the source code for the framework, is to add a static library target and build a static lib from it.

Then you can statically link it into your command-line tool. As of Xcode 9.

xcode command line tool add framework

The built executable was then able to run with no issues. This would need more thought if you wanted to distribute app. You would probably want to install into frameworks folder in that use case. Learn more. Using frameworks in a command line tool Ask Question. Asked 11 years, 1 month ago.

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